//
//  WoWAtlasAppDelegate.m
//
//  WoW Atlas, a World of Warcraft instance map, loot, and achievement browser.
//  Copyright 2010 Steven Mattera <stevenmattera@gmail.com>
//
//	Special Thanks to Dan Gilbert and the Atlas/Atlasloot Team.
//
//	WoW Atlas is free software; you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation; either version 2 of the License, or
//	(at your option) any later version.
//
//	WoW Atlas is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRENTY; without even the implied warrenty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//	GNU General Public License for more deails.
//
//	You should have received a copy of the GNU General Public License
//	along with WoW Atlas; if not, write to the Free Software
//	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//

#import "WoWAtlasAppDelegate.h"
#import "MainMenuViewController.h"
#import "WANavigationController.h"

@implementation WoWAtlasAppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {    
    _window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
	
	_mainMenuViewController = [[MainMenuViewController alloc] init];
	_navigationController = [[WANavigationController alloc] initWithRootViewController:_mainMenuViewController];
	
	[_window addSubview:_navigationController.view];
    [_window makeKeyAndVisible];
	
	return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    /*
     Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
     Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
     */
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    /*
     Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
     If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
     */
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    /*
     Called as part of  transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
     */
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    /*
     Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
     */
}

- (void)applicationWillTerminate:(UIApplication *)application {
    /*
     Called when the application is about to terminate.
     See also applicationDidEnterBackground:.
     */
}

- (void)dealloc {
	[_navigationController release];
	_navigationController = nil;
	
	[_mainMenuViewController release];
	_mainMenuViewController = nil;
	
    [_window release];
	_window = nil;
	
    [super dealloc];
}

@end
